WarHw Scoring (short)

Othering scores:

+1 for every black hat that is physically different than any white hat character. (skin color, language, wears black)

+3 for every black hat that is a different species than any white hat character. (snake, spider, troll, etc)

+5 for every black hat violent demonstration of evilness. (character, black hat or white hat, harmed or killed for no effective purpose that changes the plot, and appears to be shown to the reader simply to show how evil the antagonist is. Example, violent use of disicpline against a minion for failing to accomplish some mission.)

+5 for every character who has a maniacal laugh.

Cardboard targets score:

+3 for every black hat character with no name killed by a white hat.

+2 for every black hat character with no name beaten by a white hat.

-3 for every white hat character with no name killed by a black hat.

-2 for every white hat character with no name beaten by a black hat.

distancing of narration score:

(currently covered by cardboard target questions.
Can’t think of an easy way to objectively measure naration.)

Distancing action score:

+3 for every black hat killed by some Rube Goldberg circumstance initiated by chance.

-3 for every white hat killed by some Rube Goldberg circumstance initiated by chance.

+5 for every Rube Goldberg circumstance that kills a black hat which is also unknowingly initiated by a black hat.

-5 for every Rube Goldberg circumstance that kills a white hat which is also unknowingly initiated by a white hat.

Distancing intention score:

+2 for any action initiated by a white hat that was not intended to cause nonlethal violence to a black hat but does.

-2 for any action initiated by a black hat that was not intended to cause nonlethal violence to a white hat but does.

+3 for every action initiated by a white hat that was not intended to kill a black hat, but does.

-3 for every action initiated by a black hat that was not intended to kill a white hat, but does.

 Violence as alternatives to Social Structures score:

+10 points on the war handwavium score if protaganist tortures antagonist and gets useful information.

+10 points on the war handwavium score if protagonist tortures only guilty people without following due process.

+10 points on the war handwavium score if protagonist circumvents due process and only convicts guilty people.

-10 points on the war handwavium score if protagonist circumvents a social structure and tortures, convicts, or punishes an innnocent person.

+5 points for any mention of “Diplomatic Immunity”.

Bureaucracy score:

+1 for each act of the state which demonstrates ineptness that doesn’t harm anyone.

+2 for each act of the state which demonstrates ineptness that harms someone physically (deprives them of food, endangers their lives, etc)

+3 for each act of the state which demonstrates ineptness that kills one of the whitehats or a civilian.

-1 for each act fo teh state which demonstrates aptitude but doesn’t directly help anyone or save anyone’s life.

-2 for each act of the state which demonstrates aptitude and provides a white hat or civilians with physical help (food, clothing, shelter).

-3 for each act of state which demonstrates aptitude and saves the life of a white hat or civlian.

Torture score:

+10 points on the war handwavium score if protaganist tortures antagonist and gets useful information.

+10 points on the war handwavium score if protagonist tortures only guilty people without following due process.  +8 points if protagonist tortues innocent people, but the damage is “distanced” from the audience (see distancing section for various methods to distance violence from the audience)

Miscellaneous

+10 points if the white hats invoke the “you can’t handle the truth” or the “we must do evil to achieve good” argument.

-10 points if the black hats invoke the same argument.